Andrometon Suprema
Messages : 3517 Date d'inscription : 21/11/2008 Age : 42 Localisation : Toulouse
| Sujet: Patch 1.4.2 Jeu 9 Juil - 9:07 | |
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There is Only War Release Notes 1.4.2 ======================== Balance Updates Ork Balance Updates
Warboss • Bang Bang Hammer damage bonus changed from 7% to 5% • ‘Ard Boyz only affects melee damage
Tankbustas • Tankbusta HP increased from 150 to 200 per unit • Tankbusta Rokkit range increased from 40 m to 44 m
Sluggas • Choppa damage decreased from 27 to 24 • Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated
Shootas • Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated
Deff Dread • Deff Dread Buzzsaw damage increased from 150 to 180
Ork Globals • Ork passive Waaagh! generation rate reduced from 0.5 to 0.25
Lootas • Lootas no longer have a Waaagh! cost on Hide Da Gunz
Stormboyz • The Bomma Boyz upgrade now requires Tier 2 Eldar Balance Updates
Farseer • Spirit Stones’ energy regeneration is now squad based • Farseer’s Spiritual Rites now only heals infantry
Warlock • Distort Field from 70% to 50% damage reduction, only affects ranged damage • Channeling ability cost increase from 30 to 50 • Health buff from Channeling changed from +3 regeneration to 10 HP per second • Warp Throw no longer affects retreating units • Warp Throw Cooldown increased from 40 to 60
Rangers • Ranger knockdown shot now does AOE • Ranger HP increased from 100 to 150 per unit • Energy cost on Kinetic shot reduced from 45 to 70 • Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)
Banshees • Decreased the damage of the Banshee power sword from 37 to 33 • Increased the special attack damage from 15 to 20
Wraithlord • Wraithlord brightlance damage decreased from 90 to 60
Warp Spider Exarch • Reduced the damage of Power Blades from 110 to 75 Space Marine Balance Updates
Scouts • Scouts now have melee resistance • Reduced Scout melee damage from 7 to 4 • Reduced the damage of the Scout’s Shotgun from 40 to 30
Tech Marine • Moved Techmarine plasma gun to tier 2
Tactical Marines • Tactical marine bolter damage increased from 23 to 27
Razorback • Razorback upgrade no longer grants a speed bonus
Devastator Heavy Bolter • Removed the Vengeance Rounds damage bonus against generators
Apothecary • Spritual Rites now only heals infantry units Tyranid Balance Updates
Zoanthrope • Zoanthrope Focused Blast now slows by 60%
Spore Mines • Reduced Spore Mine damage against vehicles from 300% to 125% • Spore Mines changed from Tiny to Small size • Spore Mines no longer affected by Catalyst • Spore Mine damage reduced from 1 to .5 vs building_light
Lictor Alpha • Jump ability cooldown increased from 6 to 30 seconds • Decreased the healing percentage of Feeder Tendrils from 3% to 2% • Fixed Lictor Hero Knockback
Lictors • Lictor Flesh Hooks can target units in buildings
Carnifex • T2 Carnifex can now heal at the HQ
Raveners • Ravener HP decreased from 400 to 300 per unit • Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85
Venom Brood • Venom Cannon range increased to from 38 to 44
Rippers • Rippers can no longer capture points Miscellaneous Balance Updates
• Reduced the Autocannon damage against heavy armor from 200% to 100% • Reduced the Explosive damage against heavy armor from 150% to 100% • Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6 • Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25 • The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type Bug Fixes Ork Bug Fixes
Warboss • Warboss’ boss pole graphic now applies to fire resist armor type and will show up on Sluggas and other units with this armor • Warboss’ kustom shoota now fires normally
Stikkbombas • Stikkbombs can no longer be exploited by interrupting the throw
Kommando Nob • Hide da Boyz de-camouflages units upon retreat • Fixed a bug with the Kommando’s Extra Equipment regeneration Eldar Bug Fixes
Warp Spider Exarch • The Entangle ability can now be retreated from and does not affect retreating units • Heavy Gauge Filament is now fixed • Removed LOS requirement on Group Teleport • Warp Spider Exarch can now group teleport into the fog of war
Guardians • Guardian grenade tooltip no longer mentions suppression
Farseer • Fortune hotkey changed to O
Avatar • The Avatar now appears as a triangle on the minimap Space Marine Bug Fixes
Apothecary • Apothecary’s Rapid Fire ability has been changed to weapon knockback from ability knockback and no longer works on retreating units
Tech Marine • Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor • Fixed tooltip on Brothers in Arms ability Tyranid Bug Fixes
Raveners • Fixed Ravener Squad manual unburrow from breaking enemy weapons • The manual unburrow ability no longer disables enemy weapons • Poison Cloud now works when switching wargear
Warrior Brood • Barbed Strangler upgrade no longer mentions health synapse
Carnifex • Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Hive Tyrant • Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control
Lictor • Feeder Tendrils no longer heal when hitting buildings/vehicles | |
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